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Match Madness 1 only/Solo Reading the other players and

SKU: 35240219307

4.1
EUR10.36 EUR58.36

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Ships within 48 hours · Estimated delivery Aug 2 - Aug 7

Description

Reading the other players and learning their associations is the key to success

but first you must expand your house

And one more thing—using a Morgana die and spending construction materials or gold to increase the number to 7 will give the player the drinking horn that is kept in front of the player (till another player takes it from them

The players with the most Influence gets on the ship first

Match Madness 1 only/Solo Reading the other players andNumber of Players 1 4 Playtime 10 20 Min Suggested Ages 7+ Designer(s) Jeppe Norsker Publisher FoxMind Be the quickest to recreate with your blocks the pattern shown on a card to win the card. The player with the most cards at the end of the game wins. Each player gets a set of 5 blocks numbered 1 to 5. After shuffling the deck of pattern cards, players will determine how many rounds they wish to play and take the same number of pattern cards from the

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